<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>tora_2097's CGPortoflio Gallery</title>
<link>http://tora_2097.cgsociety.org/gallery/</link>
<description>tora_2097's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Warrior of Khorne- Blood for the bloodgod!!</title>
	<link>http://tora_2097.cgsociety.org/gallery/667817</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1219697760_small.jpg"><br><br>Chaoswarrior, servant of Khorne, the god of hate, blodshed and war. His duty is only to kill and by doing so bring pleasure to the god of blood  sitting on a brass throne  which itself is held aloft by a mountain of skulls and bones standing in a sea of blood collected by his servants.<br />
Modeled and rendered in XSI, unwrapping in 3ds max.<br />
]]>
	</description>
	<pubDate>Mon, 25 Aug 2008 20:56:06 +0000</pubDate>
	</item>
	<item>
	<title>_Eisenhorn-downtown Las Vegas</title>
	<link>http://tora_2097.cgsociety.org/gallery/583722</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1200256430_small.jpg"><br><br>Hi there,<br />
<br />
Based on my last character I decided to give him a major overhaul on all fronts and basically created a completely new scene.<br />
What started as a training to learn XSI turned into a full fledged project eventually.<br />
Entirely done in XSI postwork done in Photoshop.<br />
Regards,<br />
<br />
Benjamin]]>
	</description>
	<pubDate>Sun, 13 Jan 2008 20:34:13 +0000</pubDate>
	</item>
	<item>
	<title>-- The penthouse-- Remastered</title>
	<link>http://tora_2097.cgsociety.org/gallery/574067</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1197925308_small.jpg"><br><br>One of my older images reworked with a new furniture style and accessories. On the contrary to the very bright and pompous initial design, I here went for a much calmer and cleaner style.<br />
Modeled in 3ds max8 and rendered in Maxwell Render 1.6. Touched up in Photoshop CS3.<br />
<br />
Regards,<br />
<br />
Benjamin]]>
	</description>
	<pubDate>Mon, 17 Dec 2007 21:01:52 +0000</pubDate>
	</item>
	<item>
	<title>- Masterbath- </title>
	<link>http://tora_2097.cgsociety.org/gallery/573190</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1197662749_small.jpg"><br><br>Another portfolio piece. This one used a real existing bathroom as a guideline, I reconstructed a few things and changed the lighting to my liking.<br />
It has been modeled in 3ds max8 and rendered in Maxwell Render 1.6.<br />
regards,<br />
<br />
Benjamin]]>
	</description>
	<pubDate>Fri, 14 Dec 2007 20:05:51 +0000</pubDate>
	</item>
	<item>
	<title>Hong Kong luxury apartment</title>
	<link>http://tora_2097.cgsociety.org/gallery/570986</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1197199159_small.jpg"><br><br>Imaginary luxury apartment. <br />
Modeled in 3ds max 8, rendered in Maxwell 1.6.  Created as one of many showase images for our portfolio <br />
Regards,<br />
<br />
Benjamin]]>
	</description>
	<pubDate>Sun, 09 Dec 2007 11:19:23 +0000</pubDate>
	</item>
	<item>
	<title>Displacement Study</title>
	<link>http://tora_2097.cgsociety.org/gallery/570984</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1197198294_small.jpg"><br><br>A study using the new displacement feature of Maxwell 1.6. It allows you to render any kind of displacement map no matter how detailed without any additional RAM consumption at rendertime along with a subpixel precision. There is not bumpmap in the entire image.<br />
]]>
	</description>
	<pubDate>Sun, 09 Dec 2007 11:04:57 +0000</pubDate>
	</item>
	<item>
	<title>- Stockholm Mansion-</title>
	<link>http://tora_2097.cgsociety.org/gallery/570430</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1197056858_small.jpg"><br><br>Rendering of an existing mansion located in the near of Stockholm. The mansion has been heavily modified to suit the owners demanding  expectations including -among many others- a 40m pool in the basement which is visbile through a hardened glassurface in the living rooms floor. Bathroom and kitchen were desgined by Boffi.<br />
Created in 3ds max 9, rendered in Maxwell 1.6<br />
Regards,<br />
<br />
Benjamin]]>
	</description>
	<pubDate>Fri, 07 Dec 2007 19:47:51 +0000</pubDate>
	</item>
	<item>
	<title>--The penthouse--  </title>
	<link>http://tora_2097.cgsociety.org/gallery/518933</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1184611845_small.jpg"><br><br><br />
A fictious penthouse, manufactured to suit the highest demands possible.<br />
This one came into my mind after working for a long time on a real production project which featured many similiar elements. I planned to bring it one step further and created my own version of it.<br />
regards,<br />
<br />
Benjamin Brosdau<br />
]]>
	</description>
	<pubDate>Mon, 16 Jul 2007 18:50:55 +0000</pubDate>
	</item>
	<item>
	<title>Closeup interior-R&B</title>
	<link>http://tora_2097.cgsociety.org/gallery/499523</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1179947298_small.jpg"><br><br>A kitchen closeup scene based on a Robinson&amp; Cornish design. Modeled in 3ds max 9 rendered in Maxwell 1.5 and postprocessed in Photoshop.<br />
<br />
Regards,<br />
<br />
Benjamin Brosdau]]>
	</description>
	<pubDate>Wed, 23 May 2007 19:08:21 +0000</pubDate>
	</item>
	<item>
	<title>Interior design- Kitchen closeup</title>
	<link>http://tora_2097.cgsociety.org/gallery/462904</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1171311782_small.jpg"><br><br>A closeup shot of an older scene I created about half a year ago but didn't submit into the gallery. <br />
Modeled in 3ds max 8, rendered with Maxwell 1.1, postprocessed in Photoshop.<br />
Rendertime was around 12h on a Dual Xeon.]]>
	</description>
	<pubDate>Mon, 12 Feb 2007 20:23:10 +0000</pubDate>
	</item>
	<item>
	<title>--Kitchen Showroom--</title>
	<link>http://tora_2097.cgsociety.org/gallery/459407</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1170533836_small.jpg"><br><br>An Image I created at work for showcase purposes and technical demonstration.<br />
Polymodeled in 3ds max 8, rendered in Maxwell 1.1, postprocessed in Photoshop.<br />
The daylight version:<br />
<img src="http://www.ag-systems.net/images/image_multi2.jpg" border="0" alt="" /><br />
There is also Multilight animation available here:<br />
<a href="http://www.purerender.com/multilight" target="_blank">http://www.purerender.com/multilight</a>]]>
	</description>
	<pubDate>Sat, 03 Feb 2007 20:17:58 +0000</pubDate>
	</item>
	<item>
	<title>Interior- Bathroom</title>
	<link>http://tora_2097.cgsociety.org/gallery/442031</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1166378973_small.jpg"><br><br>Polymodeled in 3ds max 8 and rendered in Maxwell, this series took me much longer than I intended. Mostly due to long unwanted breaks inbetween and the long render time in the end.<br />
The images reached SP level 24.95. Every Maxwell user should know what that means... It's just insanely high, but was neccessary to clear the noise. <br />
I used Photoshop and Neat Image afterwards to finish it up.<br />
<br />
Regards,<br />
<br />
Tora_2097<br />
<img src="http://www.ag-systems.net/images/sun1_filtered.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/sun4_filtered.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/doorslit1_filtered.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/doorslit4_filtered.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/doorslit2_filtered.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/ceilinglight4_filtered.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/evening2_filtered.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/evening4_filtered.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/viewport.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 17 Dec 2006 18:09:52 +0000</pubDate>
	</item>
	<item>
	<title>Ibram Gaunt- Warhammer 40K</title>
	<link>http://tora_2097.cgsociety.org/gallery/407648</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1158787088_small.jpg"><br><br>Hi there, this is my first character project I ever made, it was a good exercise besides my architectual stuff. It shows a fictional character from the Warhammer 40K universe named Ibram Gaunt who is a Imperial Colonel and Comissar at the same time. I read about him in a series of novels written by Dan Abnett called &quot;Gaunts Ghosts&quot;. This is how I imagined he might look like.<br />
Polymodeled in 3ds max 8, rendered in Mental Ray, postprocessed in Phototshop.]]>
	</description>
	<pubDate>Wed, 20 Sep 2006 21:18:11 +0000</pubDate>
	</item>
	<item>
	<title>Maxwell Interior- Season 3</title>
	<link>http://tora_2097.cgsociety.org/gallery/390280</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1154896419_small.jpg"><br><br>After a long break from Maxwell, ( I wasn't really satisfied with all versions between beta and 1.0) I decided to give MXW 1.1 a shot and these are my results. All modeled in 3ds max and rendered via the mxw plugin (no studio).<br />
Design is not by me, its mostly an image recreation.<br />
]]>
	</description>
	<pubDate>Sun, 06 Aug 2006 20:33:42 +0000</pubDate>
	</item>
	<item>
	<title>Maxwell Interiors- Day And Night</title>
	<link>http://tora_2097.cgsociety.org/gallery/233460</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1114273744_small.jpg"><br><br>These are my tests done with 3ds max 7 and along with the alpha version of next limit`s maxwell render.<br />
Render times ranges from 3-4 hours for the flashlight style images (thanks to my buddy eldo for his research work here ) and 6-9 hours for the daylight images, rendered on a Dual Xeon 3.2GHz with 2 GB of ram HT enabled. postwork in Phtotshop for final adjustments, noise reduction in Neat image software.<br />
thanks for watching. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<img src="http://www.ag-systems.net/images/kitchen_flash_final_web.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/kitchen_old_daylight_final_web.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/kitchen_old_flash_final_web.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/lehnstuhl_daylight_final_web.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/lehnstuhl_flash_final_web.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/klodaylight_final_web.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/klo_flash_final_web.jpg" border="0" alt="" /><br />
<img src="http://www.ag-systems.net/images/default_10_filtered.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Sat, 23 Apr 2005 16:29:05 +0000</pubDate>
	</item>
	<item>
	<title>Human Skull Reconstruction</title>
	<link>http://tora_2097.cgsociety.org/gallery/291505</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/40795/40795_1131217489_small.jpg"><br><br>Hi there,<br />
This image shows a human skull beeing reconstructed out of CT data. The file has been imported into 3ds max 7 and rendered in Maxwell Render. It is part of a series of studies concerning the manufacturing of artificial skull implants.<br />
This study will be published sometime soon whereas this image is just for presentation purposes.<br />
Below you see a Mental Ray render with the head and one of the implants merged.<br />
<img src="http://www.ag-systems.net/giese/MMVR05-07_sagittal.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Sat, 05 Nov 2005 19:04:54 +0000</pubDate>
	</item>
</channel>
</rss>
